Half-Giant race Discipline

Statistics

Strength Cap +350
Dexterity Cap +150
Intellect Cap +200
Spirit Cap +250
Constitution Cap +350
Strength +60
Constitution +65

Discipline

Powers Granted

Brawny Passive: Increase Critical Damage Amount
Cast Time Passive Targeting Type Self Buff Critical Damage: 10% Brawny increases your Critical Damage statistic by 10%.
Gigantism Passive: Large Body Size Causes Faster Food Pool Decay
Cast Time Passive Targeting Type Self Buff Food Regen Rate: +10 Gigantism large physical size requires you to eat more often, reducing your Food Regen Rate by 10 seconds.
Maken Me Mad! Passive: Gain a Damage and Healing Bonus After Suffering Multiple Small Hits
Cast Time Passive Duration 12 seconds Targeting Type Self Buff Damage Bonus: 5% Maken Me Mad! grants a stack of Maken Me Mad whenever you are damaged for less than 200 Health. If five stacks are gained in 30 seconds, gain Giant Smash. Giant Smash increases your Damage Bonus and Healing Bonus statistics by 5% for 12 seconds seconds, and also restores some of your class specific resource.
Sticks and Stones Passive: Increase Logging and Quarrying
Cast Time Passive Targeting Type Self Buff Logging: +10 Sticks and Stones increases your Logging and Quarrying statistics by 10.
Blood Of The Giant Harness Hatred, Increasing Damage and Size
Cast Time Instant Targeting Type Self Buff Damage Bonus: 5% Blood Of The Giant embraces your Giant heritage increasing size, Damage Bonus and Healing Bonus by 5%. This effect can stack twice.
Backhand Attack: Stun target
Cast Time Instant Cooldown 30 Targeting Type Melee Max Targets 1 Range 6 Backhand the target in front of you, stunning and dealing 133 + 133% Crushing Weapon Damage.
Dodge Roll Roll in a WASD direction
Cast Time Instant Targeting Type Self Range 10 Dodge Roll moves you quickly moving 10 meters in your WASD direction.

Traits Granted

Half Giant
Little is known of their true origin. If they hailed from a single world, the name is long forgotten.