Illusionist major Discipline

Requirements

Statistics

Stealth +5
Incoming Critical Heals 3%
An Illusionist alters the perception of those within their proximity, which allows for easier deception and confusion. With the assistance of a magic weapon and the finest of accoutrements, an Illusionist maintains a dapper appearance while also being a worthy adversary in combat.
The difference between reality and an illusion lies with the observer.
Recent Changes
The Illusionist (discipline) had its grantsPowers updated to 'Glamour' from 'Glamour Weapon'. (3 months ago)
The Illusionist (discipline) had its stats updated to 'Incoming Critical Heals' from 'Critical Strike'. (3 months ago)
The Illusionist (discipline) had its grantsPowers updated to 'Toggle: Invisible while motionless; Non-Stealth and Non-Camouflage Users Only' from 'Toggle: Invisible while motionless; Non-Stealth Users Only'. (3 months ago)
The Illusionist (discipline) had its grantsPowers updated to 'illusionist-petrification-illusion' from 'rapiermaster-hamstring'. (3 months ago)
The Illusionist (discipline) had its grantsPowers updated to 'Increase Basic Attack Damage and adds slow to 3rd Basic Attack' from 'Passive: Slow on last Basic'. (3 months ago)
The Illusionist (discipline) had its grantsPowers updated to 'Petrification Illusion' from 'Hot Foot'. (3 months ago)
The Illusionist (discipline) had its grantsPowers updated to 'illusionist-phantom-armor' from 'weakest-link'. (3 months ago)
The Illusionist (discipline) had its grantsPowers updated to 'Phantom Armor' from 'Phantom Feints'. (3 months ago)
The Illusionist (discipline) had its grantsPowers updated to 'Passive: Chance to gain Armor Class when hit' from 'Passive: Increase Damage vs Slowed enemies'. (3 months ago)
The Illusionist (discipline) had its trait updated to '[object Object]' from '[object Object]'. (5 months ago)