Crowfall Powers
Power
Absolution Cast Time Instant Cooldown 9 Targeting Type Ray Max Targets 1 Range 25 Absolution absolves an enemy causing 181 + 181% Fire Weapon Damage. Absolution damage scales to as much as 411 + 411 Weapon Damage based on the amount of Sin removed. Absolution slows if five stacks of Sin are consumed.
Acrobatics Cast Time Passive Targeting Type Self Acrobatics has a chance to instantly restore 1 Dodge Power when performing a right-click Dive Roll.
Adjudicate Cast Time Instant Cooldown 9 Targeting Type Cone Max Targets 1 Range 6 Adjudicate smashes an enemy for 133 + 133% Weapon Damage.
Adjudicate Cast Time Instant Cooldown 9 Targeting Type Cone Max Targets 1 Range 6 Adjudicate judges an enemy inflicting 160 + 160% Holy Weapon Damage and cannot be mitigated normally.
Aero Spin Cast Time Passive Targeting Type Self Aero Spin greatly empowers your Dagger Spin power. Every 1 second, you will gain 10% increased damage for your next Dagger Spin, stacking up to 10 times.
Alertness Cast Time Instant Cooldown 68 Targeting Type Group Max Targets 5 Range 50 Buff Perception: +25 Buff 2 Attack Power: +50 Alertness increases your Perception by 25, Attack Power by 50, removing the Exposed state and detecting enemies in Stealth for group members and you.
All Clear Cast Time Passive Targeting Type Self All Clear increases Damage Bonus when there are no enemies within 30m.
Alpha Warrior Cast Time Passive Targeting Type Self Alpha Warrior increases Critical Strike by 5% for 15 seconds whenever you spend a point of Dominance. This effect may stack up to ten times.
Ambush Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 6 Ambush steps you from the shadows to deliver a lethal surprise attack causing 227 + 227% Weapon Damage and generating two Pips. This attack gains a 100% Critical Strike modifier and generates an additional Pip when used against exposed targets.
Ambush Cast Time Instant Cooldown 9 Targeting Type Cone Max Targets 1 Range 6 Ambush leaps you out of your Burrow performing a deadly surprise attack for 147 + 147% Weapon Damage and generating two Pips. If Ambush hits an Exposed enemy while they attack or use an ability they are knocked down, take additional damage and you earn additional Pips.
Ambush Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 6 Ambush delivers a lethal surprise attack from the shadows causing 227 + 227% Weapon Damage.
Angel Of Death Cast Time Passive Targeting Type Self Buff Damage: 20% Buff 2 Health: 30% Angel Of Death deals 20% more Damage to enemies below 30% Health.
Arbiter Cast Time Passive Targeting Type Self Max Targets 1 Arbiter recovers 35 to 45 Mana and increase your Spirit Hammer base damage by 30 stacking up to three times whenever you inflict Stun, Knockdown, Blindness or Root.
Arcane Barrier Cast Time Instant Cooldown 45 Targeting Type Self Arcane Barrier protects you with a Barrier preventing up to 2500 Elemental damage or 500 damage of other types.
Archers Stake Cast Time Instant Cooldown 45 Duration 30 seconds Targeting Type Self Range 10 Buff Attack Power: +100 Archers Stake creates a field granting 100 Attack Power to you for 30 seconds as long as you remain near the Stake.
Archmage Cast Time Passive Targeting Type Self Max Targets 1 Archmage modifies Shatter Storm causing a chance to form additional Volatile Ice in the area with each enemy hit.
Arcing Slash Cast Time Instant Targeting Type Cone Max Targets 5 Range 6 Arcing Slash slashes upward violently inflicting 56 + 56% Weapon Damage.
Arkon's Fury Cast Time Instant Cooldown 23 Targeting Type Rectangle Max Targets 1 Range 25 Arkon's Fury unleashes Arkon's Fury on a target dealing 117 + 117% Weapon Damage and applying Elemental Break to them.
Attention To Detail Cast Time Passive Targeting Type Self Buff Additional Risk Points Value: +1 Attention To Detail increases your Additional Risk Points Value by 1.
Aurora Emitter Cast Time Instant Cooldown 15 Duration 15 seconds Targeting Type Sphere Max Targets 5 Range 35 Aurora Emitter strikes enemies with lightning in an area for 182 as Electricity Damage. Enemies damaged are left electrified, and will pulse an additional 78 to 78 + 78% Weapon Damage as Electricity Damage over 15 seconds to nearby friendlies.
Back To Work! Cast Time Instant Cooldown 6 Duration 8 seconds Targeting Type Self Buff Harvest Pips: +2 Buff 2 Stamina: +8 Back To Work! restores 2 Harvest Pips and 8 Stamina instantly to all your group members. Does not affect the caster.
Backhand Cast Time Instant Cooldown 30 Targeting Type Melee Max Targets 1 Range 6 Backhand backhands the target in front of you, stunning and dealing 133 + 133% Crushing Weapon Damage.
Backhand Cast Cast Time Instant Targeting Type Reticle Max Targets 1 Range 30 Backhand Cast casts ice at an enemy for 97 + 97% Weapon Damage.
Backstab Cast Time Instant Cooldown 6 Targeting Type Reticle Max Targets 1 Range 6 Backstab stabs an enemy, causing 21 + 21% Weapon Damage. Power Damage is increased by 800% and generate a bonus Pip when you are behind your target. Generates 1 Pip.
Bandit's Armor Cast Time Instant Cooldown 45 Duration 15 seconds Targeting Type Self Bandit's Armor protects you with a Barrier preventing up to 1000 Piercing damage or 500 damage of other types for 15 seconds.
Banner Of Storms Cast Time Instant Cooldown 45 Duration 30 seconds Targeting Type Area Max Targets 5 Range 15 Banner Of Storms deploys a banner overriding the damage of all nearby group members to Electricity and increasing their Electricity Resistance by 2500.
Banshee Wail Cast Time Instant Cooldown 24 Targeting Type Cone Max Targets 5 Range 5 Banshee Wail slows up to 5 enemies.
Barbarian Cast Time Passive Targeting Type Self Barbarian increases Damage Bonus by 15% and In Combat Movement Speed by 25% whenever you apply a Crowd Control effect.
Bark Skin Cast Time Instant Cooldown 23 Targeting Type Group Max Targets 5 Range 50 Bark Skin toughens the hide of group members and you applying a Barrier for 15 seconds preventing 400 to 400 damage.
Barrage Cast Time Ground Aimed Cooldown 8 Targeting Type Area Max Targets 5 Range 35 Barrage shoots 12 volleys of arrows at a ground location dealing 42 + 42% Weapon Damage per volley hitting up to 5 targets within 8m. This power's Maximum Range cannot be modified.
Barrel Roll Cast Time Instant Cooldown 11 Targeting Type Self Range 10 Barrel Roll moves you quickly 10 meters in your WASD direction.
Basic Shot Cast Time Charged Targeting Type Reticle Max Targets 1 Range 15 Basic Shot shoots an arrow towards your reticle dealing 200 + 200% Weapon Damage.
Battle Chant Cast Time Instant Cooldown 24 Duration 15 seconds Targeting Type Self Max Targets 5 Battle Chant summons spinning hammers lasting 15 seconds to damage nearby enemies for 100 + 100% Weapon Damage.
Battle Rager Cast Time Passive Targeting Type Self Battle Rager increases Maximum Health by 50% of the total Berserk Crash damage prevented when Berserk ends.
Bearers Insignia Cast Time Passive Targeting Type Self Buff Out of Combat Health Regen: +10 Bearers Insignia increases your Out of Combat Health Regen by 10 and apply a barrier when your Health is critically low.
Benediction Cast Time Instant Cooldown 45 Duration 30 seconds Targeting Type Group Max Targets 5 Buff Bleed Resistance: +35 Benediction blesses group members and you increasing Bleed Resistance by 35% for 30 seconds.
Berserk Cast Time Instant Cooldown 12 Duration 8 seconds Targeting Type Self Berserk recovers all lost Health continually for 8 seconds. When the effect ends you suffer Berserk Crash and all recovered Health is lost again. Various mechanics can prevent or reduce Health lost from Berserk Crash. This power's cooldown time cannot be modified. Note: This ability will replace the Bloodthirst Minotaur Racial power. This attack can be instantly Flash-Cast.
Big Hands Of The Gods Cast Time Ground Aimed Cooldown 24 Duration 5 seconds Targeting Type Area Max Targets 5 Range 20 Big Hands Of The Gods unleashes a divine force holding enemies in place and inflicting 132 + 132% Weapon Damage in a big way.
Binding Arrows Cast Time Ground Aimed Cooldown 24 Duration 5 seconds Targeting Type Area Max Targets 5 Range 35 Binding Arrows pins down multiple enemies in an area Rooting them in place and causing 53 + 53% Weapon Damage. This power's Maximum Range cannot be modified.
Blast Of Leaves Cast Time Hold Channeled Cooldown 20 Targeting Type Rectangle Max Targets 5 Range 7 Blast Of Leaves blasts Leaves healing allies in front of you for a total of 14 + 5.6% Support Power over four seconds while you channel.
Blessed Hammer Cast Time Instant Targeting Type Reticle Max Targets 1 Range 20 Blessed Hammer hurls a spirit hammer at your reticle target for 60 + 60% Weapon Damage.
Blight Cast Time Instant Cooldown 23 Duration 30 seconds Targeting Type Area Max Targets 5 Range 35 Blight deploys a field causing each Coalesce Life orb to explode catastrophically for 108 + 108% Weapon Damage as Nature Damage while COALESCE NATURE orbs explode for 113 to 113 + 113% Weapon Damage as Nature Damage. Enemies caught in the field have their Nature and Electricity defenses reduced by 20%.
Blood Of The Giant Cast Time Instant Targeting Type Self Buff Damage Bonus: 5% Blood Of The Giant embraces your Giant heritage increasing size, Damage Bonus and Healing Bonus by 5%. This effect can stack twice.
Blood Pact Cast Time Instant Cooldown 45 Duration 15 seconds Targeting Type Self Blood Pact grants a Blood Pact for 15 seconds converting ability Resource costs to Health.
Blood Price Cast Time Passive Duration 60 seconds Targeting Type Self Buff Attack Power: +100 Blood Price extracts Blood Orbs from enemies as you perform melee attacks. Picking up Blood Orbs heals you for 63 + 28% Support Power and increases your Attack Power by 100 for 30 seconds.
Blood Strike Cast Time Instant Cooldown 9 Targeting Type Cone Max Targets 5 Range 5 Blood Strike slashes enemies for 65 + 65% Weapon Damage.
Blood Strike Cast Time Instant Cooldown 24 Targeting Type Cone Max Targets 5 Range 5 Blood Strike attacks multiple enemies for 138 + 138% Weapon Damage and causing them to Bleed for 63 + 6% Weapon Damage per tick.
Blood Strike Cast Time Instant Cooldown 5 Targeting Type Cone Max Targets 5 Range 5 Blood Strike slashes enemies for 72 + 72% Weapon Damage.
Blood of the Mountain Cast Time Passive Targeting Type Self Buff Incoming Healing: 15% Blood of the Mountain increases your Incoming Healing statistic by 15%.
Bloodthirst Cast Time Instant Cooldown 30 Duration 8 seconds Targeting Type Self Bloodthirst continually recovers 50% of all lost Health for 8 seconds. When the effect ends you suffer Bloodthirst Crash and take 50% of lost health over the next 8 seconds. (Note: The Berserk power will replace Bloodthirst)
Bloody Swipe Cast Time Instant Targeting Type Cone Max Targets 1 Range 6 Bloody Swipe leaps you forward striking twice for 60 + 60% Weapon Damage.
Bolster Siege Engine Cast Time Channeled Targeting Type Reticle Max Targets 1 Bolster Siege Engine empowers a targeted Siege Engine adding 100% Damage Bonus.
Booby Traps Cast Time Passive Targeting Type Self Booby Traps enhances your Traps with additional functionality: Explosive Trap now also applies a Major Burning DoT to all enemies hit, however those enemies are no longer Knocked into the air. Faerie Trap now also applies a Severe Corruption DoT to all enemies hit. Concussive Trap now also applies a Severe Bleeding DoT to all enemies hit.
Born Under The Knife Cast Time Passive Targeting Type Self Buff Power Damage Bonus: Melee: 3% Born Under The Knife increases your Power Damage Bonus: Melee statistic by 3%.
Bounty Of The Land Cast Time Passive Targeting Type Self Bounty Of The Land increases your chance to Harvest Apples, Pine Nuts, Wood Grubs by 5% and grants the chance to Harvest Bloodworms by 3%, when Harvesting Trees or Animals.
Brawny Cast Time Passive Targeting Type Self Buff Critical Damage: 10% Brawny increases your Critical Damage statistic by 10%.
Brilliance Cast Time Instant Duration 20 seconds Targeting Type Sphere Max Targets 5 Range 5 Brilliance blinds nearby enemies and damages them for 133 + 133% Fire Weapon Damage. Your maximum Health increases for 20 seconds. You gain damage prevention and your Expose statuses are removed. This power can be used while suffering from Control Effects to escape and can be instantly Flash-Cast.
Brutal Slam Cast Time Instant Cooldown 45 Targeting Type Cone Max Targets 1 Range 6 Buff Physical Resistance: +20 Brutal Slam strikes with your shield for 133 + 133% Weapon Damage and lower their Physical Mitigation by 20.
Brutal Strike Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 6 Brutal Strike attacks for 197 + 197% Weapon Damage.
Brutal Warrior Cast Time Instant Targeting Type Self Max Targets 5 Range 5 Brutal Warrior increases your size inflicting Knockdown and damaging nearby enemies for 105 + 105% Weapon Damage while preventing damage equal to 20% of your maximum Health and preventing Control Effects. This power can be used while suffering from Control Effects to escape and can be instantly Flash-Cast. This effect can stack twice but will overwrite other Warrior effects.
Bull Rush Cast Time Instant Cooldown 30 Targeting Type Rectangle Max Targets 5 Range 20 Bull Rush charges you forward 20m. When the charge ends, Knockdown and deal 137 + 137% Weapon Damage to enemies within 4m of you.
Burning Hatred Cast Time Passive Duration 60 seconds Targeting Type Self Burning Hatred causes you to seethe with anger as your damaging attacks periodically create a Fae Wisp, consumable only by you, restoring 2% of your maximum Health.
Burrow Cast Time Power Tray Targeting Type Self Burrow hides you underground to avoid detection as long as you have stamina. Taking damage or running out of stamina forces you out of Stealth. To activate use the Stealth Tray swap button. Burrow can not be activated while in combat.
Burst Of Strength Cast Time Instant Cooldown 6 Duration 6 seconds Targeting Type Self Buff Harvest Base Damage: 100% Burst Of Strength deals 100% additional Harvest Base Damage to any resource node type. Lasts 6 seconds or 2 hits, whichever comes first.
Call Darkness Cast Time Instant Targeting Type Self Max Targets 1 Call Darkness causes all attacks to count as if performed from behind the target with the duration of the power scaling with amount of Pips spent. 1 Pip: 6 seconds 2 Pips: 8 seconds 3 Pips: 10 seconds 4 Pips: 12 seconds 5 Pips: 14 seconds
Call Flames Cast Time Instant Cooldown 45 Duration 15 seconds Targeting Type Self Max Targets 5 Range 8 Buff Damage Bonus: Fire: 10% Call Flames increases your Damage Bonus: Fire by 10% for 15 seconds and applies a Major Burning damage over time effect to up to 5 enemies within 8 meters.
Call Storm Cast Time Instant Cooldown 30 Targeting Type Ray Max Targets 1 Range 35 Call Storm calls lightning to strike a target, stunning them and causing 160 + 160% Electricity Weapon Damage.
Caltrops Cast Time Ground Aimed Duration 15 seconds Targeting Type Area Max Targets 5 Range 35 Caltrops harasses enemies for 15 seconds covering the targeted area with dangerous caltrops, reducing Piercing Mitigation and Slowing. This power will return you to Stealth if you take no damage while executing.
Camouflage Cast Time Toggle Cooldown 45 Targeting Type Self Camouflage hides you from sight as long as you are standing still and not in combat. It will take 3 seconds to become Hidden after you stop moving.
Candle That Burns Cast Time Instant Cooldown 45 Targeting Type Self Candle That Burns increases your Damage Bonus by 10% while also making your powers more costly by 5% for 12 seconds.
Capacitor Cast Time Passive Targeting Type Self Capacitor generates a stack of Capacitance when you hit a target with Electricity damage. If you gain 6 stacks in 10 seconds, Lightning Shield is applied to you. Lightning Shield grants 20% Retribution, and you gain 25 Essence every 2 seconds for 15 seconds.
Caravan Master Cast Time Passive Targeting Type Self Buff Plentiful Haul: +1 Caravan Master increases your Plentiful Haul statistic by 1.
Careless Whisper Cast Time Passive Duration 7 seconds Targeting Type Self Buff Critical Strike: 10% Buff 2 Critical Damage: 10% Careless Whisper grants stack of Whispers when you execute a Basic attack that damages an enemy. Empowered Whispers is applied to you if you gain 5 Whispers in 12 seconds. Empowered Whispers increases your Critical Strike by 10% and your Critical Damage by 10% for 7 seconds.
Cast Net Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 30 Cast Net flings a net at your target rooting them in place and inflicting 93 + 93% Weapon Damage.
Castigate Cast Time Instant Targeting Type Cone Max Targets 5 Range 5 Castigate slashes multiple enemies, dealing 76 + 76% Weapon Damage.
Cauterize Cast Time Instant Cooldown 9 Targeting Type Self Cauterize removes Bleeding effects.
Censure Cast Time Instant Cooldown 15 Targeting Type Reticle Max Targets 1 Range 6 Censure lunges you forward up to 20m with a sword strike, causing 124 + 124% Weapon Damage and leaving your target Stunned.
Chain Attack Cast Time Instant Cooldown 24 Targeting Type Reticle Max Targets 1 Range 30 Chain Attack throws a chain to pull an enemy toward you causing 153 + 153% Weapon Damage.
Chain Heal Cast Time Instant Cooldown 9 Targeting Type Ray Range 35 Chain Heal heals a targeted ally for 70 + 28% Support Power and also healing a nearby ally. The Chain Healing Bonus Jumps statistic adds additional targets but healing is reduced by 30% per target, up to a maximum of a 60% reduction.
Cheap Shot Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 6 Cheap Shot waylays an enemy from stealth causing 25 + 25% Weapon Damage, stunning them for 5 seconds if they are Exposed or 3 seconds otherwise, and generating Pips. This stun is unaffected by the target's Resolve or any Stun duration reducing skills.
Cheap Shots Cast Time Instant Targeting Type Ray Max Targets 1 Range 16 Cheap Shots lets you leave your Burrow temporarily to deliver a quick volley of five shots to a single target each causing 81 + 81% Weapon Damage before returning to your Burrow again if you can avoid damage. Striking Exposed targets has a 100% Critical Strike modifier. This power will return you to Stealth if you take no damage while executing.
Chill Out Cast Time Instant Cooldown 12 Targeting Type Group Chill Out refreshes group members and you restoring a small amount of their native Resource instantly. Any of your ice within a 5m radius is converted to Cool Ice. Cool Ice benefits allies within 10m over time restoring their native resource. Your Ice Storage Capacity determines the number of Ice you may have active simultaneously.
Circle Of Life Cast Time 15 Seconds Cooldown 600 Targeting Type Area Max Targets 5 Circle Of Life targets a large area and revives up to five unconscious vessels.
Clean Shot Cast Time Instant Targeting Type Ray Max Targets 1 Range 16 Clean Shot shoots an enemy for 50 + 50% Weapon Damage while generating a Pip.
Cleansing Fire Cast Time Passive Targeting Type Self Cleansing Fire reacts whenever DoT effects are applied to you, there is a chance to trigger Cleansing Fire which will cleanse all DoT effects currently applied to you, as well as heal you once for each type of DoT removed. Additionally all your Basic Attacks apply Elemental Break to enemies.
Cleansing Flame Cast Time Instant Targeting Type Reticle Max Targets 1 Range 25 Cleansing Flame shoots a fireball, causing 86 + 86% Fire Weapon Damage and applying Sin to your target.
Coagulation Cast Time Passive Targeting Type Self Coagulation has a chance to instantly remove all Bleed effects on you whenever a Bleed effect is applied to you.
Cold Comfort Cast Time Instant Targeting Type Group Max Targets 5 Range 50 Cold Comfort heals group members and you instantly for 250 + 100% Support Power and restoring some of your own Mana. You gain damage prevention and your Expose statuses are removed. This power can be used while suffering from Control Effects to escape and can be instantly Flash-Cast.
Cold Dopping Cast Time Passive Targeting Type Self Buff Jewelcrafting Cap: +15 Buff 2 Jewelcrafting Experimentation Cap: +15 Cold Dopping increases your Jewelcrafting Cap by 15 and Jewelcrafting Experimentation Cap by 15.
Colossus Smash Cast Time Instant Cooldown 15 Targeting Type Cone Max Targets 1 Range 6 Colossus Smash lunges you up to 20m toward an enemy and strikes with both axes stunning them and causing 192 + 192% Weapon Damage.
Commune With Nature Cast Time Passive Targeting Type Self Commune With Nature increases your Healing Bonus by 5%. Whenever you gain Essence while in the Life Tray, and your total Essence is greater than 500, you will Commune with Nature. Commune with Nature reduces your Essence by 500 and applies a resource restoration to all group members within 30m of you. Triggering this effect will cause Nature Languor, which will prevent you from triggering this effect for 45 seconds.
Concussive Trap Cast Time Instant Cooldown 30 Duration 60 seconds Targeting Type Area Max Targets 5 Concussive Trap places a concussive trap at your feet which explodes when an enemy approaches it dealing 67 + 67% Weapon Damage as Crushing Damage./n/nAll targets hit are stunned./n/nTrap will exist for 60 seconds.
Condemnation Cast Time Hold Channeled Cooldown 9 Targeting Type Rectangle Max Targets 5 Range 7 Condemnation condemns enemies in front of you, dealing 33 + 33% Weapon Damage repeatedly. Damage scales to as much as 57 + 57% Weapon Damage based on the target's level of Sin.
Conqueror Cast Time Passive Targeting Type Self Conqueror decreases an enemy's Anti-Critical Strike by 3% each time you hit them while they are suffering from a Control Effect. The Conquered debuff can stack up to five times.
Consonant Chains Cast Time 2 Seconds Cooldown 6 Targeting Type Ray Max Targets 5 Range 20 Consonant Chains damages and slows your target and as many as 5 additional enemies for 105 + 105% Weapon Damage but with damage reducing by 30% for each additional target. Type 1 Song. Does not toggle.
Cool Ice Weave Cast Time Instant Targeting Type Reticle Cool Ice Weave uses Weaving to create Cool Ice and adds the Weaving: Cool Ice effect allowing you to use Ice Weave to continue creating Cool Ice.
Cooling Focus Cast Time Passive Targeting Type Self Cooling Focus modifies your Frostcaster to give damaging attacks a chance to randomly create Cool Ice near your target. Cool Ice benefits allies within 10m over time restoring their native resource. Your Ice Storage Capacity determines the number of Ice you may have active simultaneously.
Cripple Cast Time Instant Cooldown 5 Targeting Type Cone Max Targets 1 Range 6 Cripple attacks an enemy for 83 + 83% Weapon Damage.
Cripple Cast Time Instant Cooldown 23 Duration 15 seconds Targeting Type Cone Max Targets 1 Range 6 Buff Melee Power Damage: -20% Cripple attacks an enemy with a quick strike reducing their Melee Power Damage by -20% for 15 seconds and causing 147 + 147% Weapon Damage.
Critical Dodge Cast Time Passive Targeting Type Self Critical Dodge recovers one Dodge when hitting critically. This effect can occur once per 30 seconds.