Crowfall Powers
Backstab Cast Time Instant Cooldown 6 Targeting Type Reticle Max Targets 1 Range 6 Backstab stabs an enemy, causing 200 damage. Power Damage is increased by 800% and generate a bonus Pip when you are behind your target. Generates 1 Pip.
Swift Cut Cast Time Instant Targeting Type Reticle Max Targets 1 Range 6 Swift Cut jabs for 55 damage. Generates 1 Pip.
Spinning Slice Cast Time Instant Targeting Type Reticle Max Targets 1 Range 6 Spinning Slice jabs for 66 damage. Generates 1 Pip.
Deadly Overhead Cast Time Instant Targeting Type Reticle Max Targets 1 Range 6 Deadly Overhead jabs for 74 damage. Generates 1 Pip.
Blackjack Toss Cast Time Instant Cooldown 30 Targeting Type Reticle Max Targets 1 Range 30 Blackjack Toss throws a Blackjack at your target, dealing 27 damage, scaling with pips spent and stunning the target.
Blinkstep Cast Time Instant Cooldown 24 Targeting Type Reticle Max Targets 1 Range 30 Blinkstep teleports you through the shadows to your target, dealing 133 damage. Generates 1 Pip.
Dagger Storm Cast Time Instant Cooldown 1 Targeting Type Sphere Max Targets 5 Range 6 Dagger Storm flings throwing daggers in all directions hitting multiple enemies for 14 damage and Poisons any Bleeding targets. This adds a $buff_amount_1$ barrier to you when used. Damage scales with Pips spent. 1 Pip: 14 damage 2 Pips: 28 damage 3 Pips: 42 damage 4 Pips: 56 damage 5 Pips: 70 damage
Dagger Storm Cast Time Instant Cooldown 1 Targeting Type Sphere Max Targets 5 Range 6 Dagger Storm flings throwing daggers in all directions hitting multiple enemies for 16 damage and Poisons any Bleeding targets. Damage scales with Pips spent. 1 Pip: 16 damage 2 Pips: 32 damage 3 Pips: 48 damage 4 Pips: 64 damage 5 Pips: 80 damage
Dagger Storm Cast Time Instant Cooldown 1 Targeting Type Sphere Max Targets 5 Range 6 Dagger Storm flings throwing daggers in all directions hitting multiple enemies for 17 damage and Poisons any Bleeding targets. Damage scales with Pips spent. 1 Pip: 17 damage 2 Pips: 34 damage 3 Pips: 51 damage 4 Pips: 68 damage 5 Pips: 85 damage
Dagger Storm Cast Time Instant Cooldown 1 Targeting Type Sphere Max Targets 5 Range 6 Dagger Storm flings throwing daggers in all directions hitting multiple enemies for 19 damage and Poisons any Bleeding targets. Damage scales with Pips spent. 1 Pip: 19 damage 2 Pips: 38 damage 3 Pips: 57 damage 4 Pips: 76 damage 5 Pips: 95 damage
Decimate Cast Time Instant Cooldown 24 Targeting Type Reticle Max Targets 1 Range 6 Decimate gashes your enemy for 87 damage, scales with the amount of pips spent.
Dirty Tricks Cast Time Instant Cooldown 30 Targeting Type Reticle Max Targets 1 Range 6 Dirty Tricks blinds your target and deals 133 damage to them. Generates 1 Pip.
Disengage Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 16 Disengage dashes you backward 16m with an attack generating a Pip and causing 133 damage.
Engage Cast Time Instant Cooldown 23 Targeting Type Reticle Max Targets 1 Range 15 Engage re-engages moving you 15m forward with an attack doing 133 damage, generating a Pip and increasing your damage by $buff_amount_1$% for $duration$ seconds.
Garrote Cast Time Instant Cooldown 24 Targeting Type Reticle Max Targets 1 Range 6 Garrote gashes your enemy for 41 damage, scaling with the amount of pips spent, and applying a Major Bleed.
In The Zone Cast Time Instant Cooldown 0 Targeting Type Self Buff Power Efficiency: 20% Buff 2 Power Damage Bonus: Behind: 10% In The Zone increases your Power Efficiency by 20%%, and increases your Power Damage Bonus: Behind damage by 10%% with the duration of the power scaling with amount of Pips spent. 1 Pip: $max_damage_1$ seconds 2 Pips: $max_damage_2$ seconds 3 Pips: $max_damage_3$ seconds 4 Pips: $max_damage_4$ seconds 5 Pips: $max_damage_5$ seconds
Kidney Shot Cast Time Instant Cooldown 20 Targeting Type Reticle Max Targets 1 Range 6 Kidney Shot stabs an enemy with a crippling blow to the vitals causing 133 damage and stunning for a duration scaling by Pips spent. 1 Pip: 3.25 seconds 2 Pips: 4 seconds 3 Pips: 4.75 seconds 4 Pips: 5.5 seconds 5 Pips: 6.25 seconds
Retaliate Cast Time Instant Targeting Type Area Max Targets 5 Range 5 Retaliate makes you jump to your feet, damaging nearby enemies for 132 damage and generating a Pip. Retaliating an Exposed enemy generates an additional Pip.
Shadowstep Cast Time Instant Cooldown 5 Targeting Type Self Shadowstep retreats you to the shadows, Blinking forward a short distance and entering stealth, reducing damage taken, becoming immune to Crowd Control effects and Blinding nearby enemies. Expose statuses and Damage over time effects are removed. This power can be used while suffering from Control Effects to escape and can be instantly Flash-Cast.
Shiv Cast Time Instant Cooldown 12 Duration 15 seconds Targeting Type Reticle Max Targets 1 Range 6 Shiv jabs for 133 damage. Generates 1 Pip. Applies Instant Poison to your attacks for 15 seconds seconds if you have a toxin equipped.
Sap Strike Cast Time Instant Cooldown 24 Duration 12 seconds Targeting Type Reticle Max Targets 1 Range 6 Sap Strike jabs for 133 damage and applies a Slowing Poison to your target if you have a Poison Toxin equipped. Generates 1 Pip. Applies Slowing Poison to your attacks for 12 seconds seconds after you have unlocked Poison Mastery and have a toxin equipped.
Septic Strike Cast Time Instant Cooldown 24 Duration 12 seconds Targeting Type Reticle Max Targets 1 Range 6 Septic Strike jabs for 133 damage and applies a Blackmantle Poison to your target if you have a Poison Toxin equipped. Generates 1 Pip. Applies Blankmantle Poison to your attacks for 12 seconds seconds after you have unlocked Poison Mastery and have a toxin equipped.
Ambush Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 6 Ambush steps you from the shadows to deliver a lethal surprise attack causing 227 damage and generating two Pips. This attack gains a 100% Critical Strike modifier and generates an additional Pip when used against exposed targets.
Cheap Shot Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 6 Cheap Shot waylays an enemy from stealth causing 133 damage, stunning them for $duration$ seconds, and generating Pips. This stun is unaffected by the target's Resolve or any Stun duration reducing skills.
Recon Cast Time Instant Cooldown 12 Targeting Type Reticle Max Targets 1 Range 30 Recon applies the Exposed debuff to reveal weaknesses you may capitalize on.
Spirit Dart Cast Time Instant Cooldown 24 Targeting Type Reticle Max Targets 1 Range 15 Spirit Dart launches a Spirit Dart at an enemy, dealing damage and applying a Crippling Poison to them. If you attack an Exposed target with Spirit Dart, the cooldown of your next Spirit Dart is reduced. Spirit dart does not use a charge of poison when used. This power will return you to Stealth if you take no damage while executing.
Strong Swing Cast Time Instant Targeting Type Cone Max Targets 1 Range 6 Restore 4 Rage Strong Swing strikes in front of you for $min_damage_1$ + 100% Weapon Damage, generating 4 Rage if you hit.
Crushing Overhead Cast Time Instant Targeting Type Cone Max Targets 1 Range 6 Restore 4 Rage Crushing Overhead strikes in front of you for $min_damage_1$ + 120% Weapon Damage, generating 4 Rage if you hit.
Overwhelming Uppercut Cast Time Instant Duration 15 seconds Targeting Type Cone Max Targets 1 Range 6 Restore 4 Rage Buff Healing: +25 Overwhelming Uppercut strikes in front of you for $min_damage_1$ + 140% Weapon Damage, generating 4 Rage if you hit. Overwhelming Uppercut applies Mortal Strike to all hit, which reduces the effectiveness of any Healing that target receives by 25% for 15 seconds seconds.
Blood Rage Cast Time Instant Duration 10 seconds Targeting Type Self Max Targets 1 Buff Health: +1875 Blood Rage enters you into a state of Blood Rage, increasing your Health by 1875 for 10 seconds seconds and passively gaining rage.
Brutal Warrior Cast Time Instant Targeting Type Self Max Targets 5 Range 5 Brutal Warrior increases your size and increases your Movement Speed by $buff_amount_1$, healing for $buff_amount_2$, and damaging nearby enemies for $min_damage_1$ + 105% Weapon Damage while briefly reducing damage taken and preventing Control Effects. This power can be used while suffering from Control Effects to escape and can be instantly Flash-Cast. This effect can stack twice but will overwrite other Warrior effects.
Demoralizing Shout Cast Time Instant Duration 15 seconds Targeting Type Sphere Max Targets 5 Range 8 Demoralizing Shout shouts in an area around you dealing $min_damage_1$ + 80%, debuffing the Attack Power and Support Power of enemies around you for 15 seconds seconds, and slowing them.
Disarming Shout Cast Time Instant Targeting Type Reticle Max Targets 1 Range 6 Disarming Shout suppresses an enemy, disabling their powers for 6 seconds. Disarming Shout deals $min_damage_1$ + 181% Weapon Damage.
Neckbreaker Cast Time Instant Targeting Type Sphere Max Targets 5 Range 5 Neckbreaker deals $min_damage_1$ + 339% Weapon Damage as Crushing Damage to all enemies in the area. Briefly Reduces damage taken, removes Expose statuses and damage over time effects. This power can be used while suffering from Control Effects to escape and can be instantly Flash-Cast.
Invincible Warrior Cast Time Instant Targeting Type Self Invincible Warrior makes you nigh invincible with damage prevention and healing over time. Briefly reduces damage taken, removes Expose statuses and damage over time effects. This power can be used while suffering from Control Effects to escape and can be instantly Flash-Cast.
Kick Sand Cast Time Instant Targeting Type Cone Max Targets 5 Range 6 Kick Sand kicks sand at a nearby enemies, stunning them while dealing $min_damage_1$ + 186% Weapon Damage.
Leap Cast Time Instant Targeting Type Sphere Max Targets 5 Restore 10.5 Rage Leap launches you forward 16m, dealing $min_damage_1$ + 112% Weapon Damage as Crushing Damage as you land.
Massive Cleave Cast Time Instant Targeting Type Cone Max Targets 1 Range 6 Massive Cleave strikes in front of you for $min_damage_1$ + 167% Weapon Damage or 250 + 250% Weapon Damage when activated with Dominance.
Massive Cleave Cast Time Instant Targeting Type Cone Max Targets 1 Range 6 Massive Cleave strikes in front of you for $min_damage_1$ + 167% Weapon Damage or 250 + 250% Weapon Damage when activated with Dominance.
Mighty Warrior Cast Time Instant Targeting Type Self Mighty Warrior increases your size and Bonus Damage by up to 20%, restores Rage, heals, briefly reduces damage taken and can be instantly Flash-Cast. This power's cooldown cannot be modified. This effect can stack twice but will overwrite other Warrior effects. Note: This ability will replace the Blood Of The Giant Half-Giant Racial power.
Rend Cast Time Instant Targeting Type Cone Max Targets 1 Range 6 Rend deals $min_damage_1$ + 220% Weapon Damage. Rend applies a Severe Bleed to all hit.
Retaliate Cast Time Instant Targeting Type Sphere Max Targets 5 Range 5 Retaliate returns you to your feet, dealing $min_damage_1$ + 133% Weapon Damage to nearby enemies.
Leap Cast Time Instant Targeting Type Sphere Max Targets 5 Restore 10.5 Rage Leap launches you forward 16m dealing $min_damage_1$ + 77% Weapon Damage as Crushing Damage as you land and you may perform a second Leap for zero resource cost.
Spinning Backfist Cast Time Instant Duration 30 seconds Targeting Type Cone Max Targets 1 Range 6 Buff Final Physical Mitigation: -20% Spinning Backfist deals $min_damage_1$ + 147% Weapon Damage as Crushing Damage and applies a Armor Break to your target, reducing their Final Physical Mitigation by -20% by 30 seconds seconds.
Throw Hurlbat Cast Time Instant Targeting Type Reticle Max Targets 1 Range 40 Throw Hurlbat launches a projectile forward slowing and dealing $min_damage_1$ + 147% Weapon Damage as Piercing Damage.
Ultimate Warrior Cast Time Instant Targeting Type Self Ultimate Warrior increases your size and increases Max Health by $buff_amount_1$ and Mitigations by up to 10%, Larger heals, restores Rage, briefly reduces damage taken, can be instantly Flash-Cast. This effect can stack twice but will overwrite other Warrior effects.
Vicious Stomp Cast Time Instant Targeting Type Reticle Max Targets 1 Range 6 Vicious Stomp deals $min_damage_1$ + 133% Weapon Damage and slowing your target.
Blessed Hammer Cast Time Instant Targeting Type Reticle Max Targets 1 Range 20 Blessed Hammer hurls a spirit hammer at your reticle target for 60 + 60% Weapon Damage.
Blessed Hammer Cast Time Instant Targeting Type Reticle Max Targets 1 Range 20 Blessed Hammer hurls a spirit hammer at your reticle target for 81 + 81% Weapon Damage.
Blessed Hammer Cast Time Instant Targeting Type Reticle Max Targets 1 Range 20 Blessed Hammer hurls a spirit hammer at your reticle target for 157 + 157% Weapon Damage.
Blessed Protection Cast Time Instant Cooldown 23 Targeting Type Group Max Targets 5 Range 50 Blessed Protection places a Barrier on all group members.
Divine Order Cast Time Instant Cooldown 30 Targeting Type Area Buff Critical Strike: +15 Divine Order issues a holy decree instantly restoring some mana and increasing the base damage of both Spirit Hammers and Searing Light by 150. Enemies are pushed away and take 191 + 191% Holy Weapon Damage. Your Spirit Hammers chain up to four additional times to strike nearby enemies. An enemy struck with a Spirit Hammer may be stunned but this effect only occurs once every nine seconds. Briefly reduces damage taken, removes Expose statuses and damage over time effects. This power can be used while suffering from Control Effects to escape and can be instantly Flash-Cast.
Divine Presence Cast Time Instant Cooldown 24 Targeting Type Area Max Targets 5 Divine Presence targets an area, dealing 70 + 70% and slowing enemies hit by it.
Flash Of Light Cast Time Instant Cooldown 30 Targeting Type Reticle Max Targets 1 Range 20 Flash Of Light manifests divine light from your shield Blinding your reticle target and inflicting 133 + 133% Weapon Damage.
Hand Of The Gods Cast Time Ground Aimed Cooldown 24 Targeting Type Area Max Targets 5 Range 20 Hand Of The Gods unleashes a divine force holding enemies in place and inflicting 133 + 133% Weapon Damage in a big way.
Holy Symbol Cast Time Ground Aimed Cooldown 20 Duration 15 seconds Targeting Type Area Max Targets 5 Holy Symbol summons a celestial force at the targeted position healing up to five allies in the area for 32 + 12.8% Support Power every three seconds for 15 seconds seconds.
Illuminate Cast Time Instant Cooldown 23 Duration 5 seconds Targeting Type Group Max Targets 5 Range 50 Illuminate empowers group members and you restoring some of their native Resource and healing over five seconds.
Miracle Cast Time Instant Duration 15 seconds Targeting Type Group Max Targets 5 Range 50 Miracle heals group members and you instantly for 250 + 100% Support Power, increasing their Critical Strike by 5% for 15 seconds and restoring some of your own Mana. Briefly reduces damage taken, removes Expose statuses and damage over time effects. This power can be used while suffering from Control Effects to escape and can be instantly Flash-Cast.
Retaliate Cast Time Instant Targeting Type Self Retaliate recovers you from Knockdown or Stun effects and returns you to your feet with a barrier preventing up to 500 damage for six seconds.
Searing Light Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 20 Searing Light manifests divine light from your shield Blinding your reticle target and inflicting 188 + 188% Holy Weapon Damage and can be instantly Flash-Cast. Additionally scales with your Bonus Damage: Fire. Targets are only blinded when the Charging Flash effect is expired.
Spiritual Presence Cast Time Instant Cooldown 24 Duration 10 seconds Targeting Type Area Max Targets 5 Spiritual Presence causes the Cleric to emanate their Spiritual Presence around them for 10 seconds seconds, healing allies and slowing enemies in the area of the Cleric.
Tend Wounds Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 20 Tend Wounds aids the ally under your target reticle, healing them and you for 40 + 16% Support Power per second over eight seconds.
Word of Wrath Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 20 Word of Wrath unleashes holy words at the target, dealing 133 + 133% Holy Damage and scales additionally with Bonus Damage: Fire. Word of Wrath deals increased damage to targets below 35% health.
Absolution Cast Time Instant Cooldown 9 Targeting Type Ray Max Targets 1 Range 25 Absolution absolves an enemy causing 181 Fire damage. Absolution damage scales to as much as 411 damage based on the amount of Sin. Absolution slows if five stacks of Sin are on the target.
Arkon's Fury Cast Time Instant Cooldown 23 Targeting Type Rectangle Max Targets 1 Range 25 Arkon's Fury unleashes Arkon's Fury on a target dealing 133 damage and applying Major Burning DoT to them.
Holy Fire Cast Time Instant Targeting Type Reticle Max Targets 1 Range 25 Holy Fire shoots a fireball, causing 56 Fire damage and applying Sin to your target.
Cleansing Flame Cast Time Instant Targeting Type Reticle Max Targets 1 Range 25 Cleansing Flame shoots a fireball, causing 65 Fire damage and applying Sin to your target.
Righteous Conflagration Cast Time Instant Targeting Type Reticle Max Targets 1 Range 25 Righteous Conflagration shoots a fireball, causing 108 Fire damage and applying Sin to your target.
Blink of Faith Cast Time Instant Cooldown 24 Targeting Type Reticle Max Targets 5 Range 30 Blink of Faith teleports you to your target and causes 70 damage in the area around your target. This applies a $buff_amount_1$ Barrier to you when you reach your target.
Fire Bolt Cast Time Instant Cooldown 15 Targeting Type Reticle Max Targets 1 Range 25 Fire Bolt shoots the target with a Fire Bolt, causing 133 damage and applying 2 Sin to your target. This can be Flash-Cast.
Fire of Life Cast Time Instant Cooldown 23 Duration 10 seconds Targeting Type Group Max Targets 5 Range 50 Fire of Life averts your group member's imminent death for 10 seconds seconds and once per second prevents an attack from dropping them below 1 Health and heals them for 250. Recently Flames of Rebirth allies may not be affected by Fire of Life.
Flames Of Truth Cast Time Instant Cooldown 9 Targeting Type Sphere Max Targets 1 Range 25 Flames Of Truth applies Flames of Truth to your target, damaging them for 133 instantly. After $duration$ seconds, Flames Of Truth explodes in a 4m radius for 25 Fire damage.
Forced Confession Cast Time Instant Cooldown 30 Targeting Type Sphere Max Targets 1 Range 25 Forced Confession consumes the Flames of Truth applied to your target, causing an explosion that deals 84 damage and leaves your target Stunned.
Hellfire Shield Cast Time Instant Cooldown 9 Duration 15 seconds Targeting Type Self Hellfire Shield surrounds you in a Hellfire Shield for 15 seconds seconds. Anyone who hits you is damaged for 18 damage.
Fire Wave Cast Time Instant Cooldown 24 Targeting Type Rectangle Max Targets 5 Range 25 Fire Wave launches a moving fiery wave that damages any target struck by it for 127 damage, 100% Critical Strike Chance against burning targets.
Hellfire Aura Cast Time Instant Cooldown 15 Duration 10 seconds Targeting Type Sphere Max Targets 5 Hellfire Aura consumes your Hellfire Shield to surrounding you in a pulsing Hellfire Aura that damages enemies within 4m 63 damag per second.
Hellfire Blast Cast Time Instant Cooldown 23 Targeting Type Rectangle Max Targets 5 Range 30 Hellfire Blast blasts those in front of you, dealing 102 damage and leaving them Stunned.
Fire Tornadoes Cast Time Instant Cooldown 23 Duration 10 seconds Targeting Type Sphere Max Targets 5 Fire Tornadoes consumes your Hellfire Aura to launch three Hellfire Tornadoes that damage nearby enemies for 131 Fire damage. The Hellfire Tornadoes last 8 seconds. This resets the cooldown of your Fire Bolt.
Immolation Cast Time Instant Targeting Type Sphere Immolation detonates you with power, Blinding up to five nearby enemies. You teleport 9 meters away and become invisible. Briefly reduces damage taken, removes Expose statuses and damage over time effects. This power can be used while suffering from Control Effects to escape and can be instantly Flash-Cast.
Meteor Purge Cast Time Instant Cooldown 23 Duration 30 seconds Targeting Type Area Max Targets 5 Buff Healing: +5000 Meteor Purge launches an explosive Meteor, damaging enemies in 5m radius for 126 damage. When charged more than 33%, Meteor Purge applies Burning to all targets hit. When charged more than 66%, Meteor Purge also applies Blackmantle to all targets hit. When charged more than 99%, Meteor Purge also applies a Knockdown to all targets. Blackmantle absorbs incoming Healing until 500 points of Health are healed or until it expires after 30 seconds seconds.
Retaliate Cast Time Instant Targeting Type Sphere Max Targets 5 Range 5 Retaliate returns you to your feet, dealing 133 damage to nearby enemies.
Adjudicate Cast Time Instant Cooldown 9 Targeting Type Cone Max Targets 1 Range 6 Adjudicate smashes an enemy for 133 + 133% Holy Weapon Damage.
Adjudicate Cast Time Instant Cooldown 9 Targeting Type Cone Max Targets 1 Range 6 Adjudicate judges an enemy inflicting 160 + 160% Holy Weapon Damage and stuns your target.
Prosecute Cast Time Instant Cooldown 9 Targeting Type Reticle Max Targets 1 Range 25 Prosecute convicts an enemy causing Fire damage based on their sin: 1 Sin or less: 138 + 138% Weapon Damage 2 Sin: 215 + 215% Weapon Damage 3 Sin: 298 + 298% Weapon Damage 4 Sin: 388 + 388% Weapon Damage 5 Sin: 485 + 485% Weapon Damage
Caltrops Cast Time Ground Aimed Duration 15 seconds Targeting Type Area Max Targets 5 Range 35 Caltrops harasses enemies for 15 seconds seconds covering the targeted area with dangerous caltrops, reducing Piercing Mitigation and Slowing. This power will return you to Stealth if you take no damage while executing.
Lay Low Cast Time Instant Cooldown 30 Duration 15 seconds Targeting Type Self Lay Low tends to your wounds, and recover $buff_amount_1$ maximum Health over 15 seconds seconds as long as Stealth is maintained.
Stink Bomb Cast Time Ground Aimed Cooldown 30 Targeting Type Area Max Targets 5 Range 35 Stink Bomb torments enemies with a noxious targeted area attack Stunning and afflicting them with Moderate Corruption. This power will return you to Stealth if you take no damage while executing.
Binding Arrows Cast Time Ground Aimed Cooldown 24 Duration 5 seconds Targeting Type Area Max Targets 5 Range 35 Binding Arrows pins down multiple enemies in an area Rooting them in place and causing 53 + 53% Weapon Damage. This power's Maximum Range cannot be modified.
Arcane Arrow Cast Time Instant Cooldown 24 Targeting Type Ray Max Targets 5 Range 35 Arcane Arrow launches an Arcane Arrow where you aim, dealing 91 + 91% Weapon Damage to up to 5 enemies in it's path and applies an elemental break to enemies it hits.
Arcane Barrier Cast Time Instant Cooldown 45 Targeting Type Self Arcane Barrier protects you with a Barrier preventing up to 2500 Elemental damage or 500 damage of other types.
Call Lightning Cast Time Instant Cooldown 30 Targeting Type Ray Max Targets 1 Range 35 Call Lightning calls lightning to strike a target, stunning them and causing 133 + 133% Electricity Weapon Damage.
Banshee Wail Cast Time Instant Cooldown 24 Targeting Type Cone Max Targets 5 Range 5 Banshee Wail slows up to 5 enemies.
Haunt Cast Time Instant Cooldown 45 Targeting Type Cone Max Targets 5 Range 5 Haunt haunts 5 enemies, reflecting 35% their attack damage as Nature damage and healing you for 35% of damage taken, the Haunt debuff lasts 15 seconds or 5 hits and applies a curse to the enemy. The curse reduces their Damage Bonus by $buff_amount_1$% and Attack Power by $buff_amount_2$ for $duration$ seconds.
Call Darkness Cast Time Instant Targeting Type Self Max Targets 1 Buff Power Damage Bonus: Behind: 15% Call Darkness causes all attacks to count as if performed from behind the target and increases your Power Damage Bonus: Behind by 15%% with the duration of the power scaling with amount of Pips spent. 1 Pip: 6 seconds 2 Pips: 8 seconds 3 Pips: 10 seconds 4 Pips: 12 seconds 5 Pips: 14 seconds
Slashing Grace Cast Time Instant Targeting Type Group Max Targets 5 Range 50 Slashing Grace enhances group members and you increasing Slashing penetration for 30 seconds.
Blood Strike Cast Time Instant Cooldown 9 Targeting Type Cone Max Targets 5 Range 5 Blood Strike slashes enemies for 70 damage.
Blood Strike Cast Time Instant Cooldown 5 Targeting Type Cone Max Targets 5 Range 5 Blood Strike slashes enemies for 84 damage.
Blood Strike Cast Time Instant Cooldown 24 Targeting Type Cone Max Targets 5 Range 5 Blood Strike attacks multiple enemies for 143 damage and causing them to Bleed for 143 damage per tick.
Dazzling Blades Cast Time Instant Cooldown 23 Duration 15 seconds Targeting Type Cone Max Targets 5 Range 5 Buff Critical Strike: -40 Dazzling Blades disorients multiple enemies with an attack reducing their Critical Strike by -40 for 15 seconds seconds and inflicting 178 + 178% Weapon Damage.
Retribution Slash Cast Time Instant Cooldown 45 Duration 15 seconds Targeting Type Cone Max Targets 1 Range 6 Buff Thorns: +50 Retribution Slash turns the tables on an enemy with a strike granting 50% Thorns for 15 seconds seconds and causing 133 damage.